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January 23, 2020

The Fear of a Black Dragon podcast made an episode talking about the module Scenic Dunnsmouth, and unsurprisingly, their discussion turned to how much replayability the module actually has and whether it could be used as a basis for random generation of more villages....

January 17, 2020

While commenting on this post from Dan about a look at Gygax's notes for Castle Greyhawk, I mentioned that magical armors and shields get even fewer special properties than magical weapons.  So, in the spirit of hitting two birds with one stone by following up on that a...

January 14, 2020

Finding magical gear should always be a cool moment in a TTRPG, and yet, it seems to often be relegated to something that just adds a passive bonus to a few other numbers and that's it.  That's boring.  Here are four ideas for more interesting magic weapons for D&D and...

January 6, 2020

One of the side points in this blog post by Paul Siegel was that adventuring in a city environment tends to make it difficult to let the players engage in exploration. I weighed in on the comments with some of my lessons learned from the few city-based games I’ve run, a...

December 31, 2019

I just watched this video from the Wandering DMs (Dan Collins and Paul Siegel) about their experiences with playing/running games at conventions as compared to long-running campaigns.  Aside from being interesting in its own right, it was fairly relevant to me since I j...

December 23, 2019

Rolling around the Internet recently led me to this post by James Young (owner of Ten Foot Polemic) on how he uses skill checks in his OSR games.  Aside from other points which I agree with by and large, he mentions that he avoids using ability checks because PC ability...

July 19, 2019

 

Rating: A+
Length: 66 page PDF

This is clearly a different sort of book than what I usually review.  However, it's also a fantastic resource, so I felt like it was well past time for me to put up a post about it (also, I wanted to break the streak of nothing but workou...

June 17, 2019

I've found myself with a bit of free time as I'm getting ready to transition from some introductory adventures to an actual campaign with some new players (possibly; I'll leave it up to them if they want to just keep doing disconnected adventures), so I've been amusing...

June 7, 2019

As before, I'm using this as an opportunity to discuss some of my design intentions and considerations as I work through proofreading the rulebook of my retroclone.  Obligatory link to the main file.

Today, I'll be finishing up the core rules with treasure, encounters, a...