

Lancer NPC - Bastion
Core Detail Overview Stats The Bastion is described by the book as a beefy bodyguard, but its stats seem like a mixed bag for that role. High Hull, Engineering, and Armor all makes sense, but it has low HP, Agility, Sensors, and Save Target; average Speed and Heat Cap, and its Systems, Evasion, and E-Defense start out below average and then end up even worse (relatively) in Tiers 2 and 3. The end result is an NPC that’s good at absorbing small hits that can’t bypass Armor,


Lancer NPC - Barricade
Core Detail Overview Stats The Barricade has the stats of a utility NPC that can survive some exposure to danger, with high Engineering, Heat Cap, Save Target, and Sensors; low Hull, Agility, and Evasion; average HP, Armor, and E-Defense; Speed that starts low but becomes average in Tier 3, and Systems that starts out average but falls off somewhat after Tier 1. This leaves it fairly resistant to tech attacks and Burn but somewhat weaker to more straightforward damage (altho


Lancer NPC - Assault
Core Detail Overview Stats The Assault is pretty much the all-rounder NPC, with average Hull, Agility, Systems, Engineering, Armor, E-Defense, Speed, Save Target, and Heat Cap; high HP, and below-average Sensors. Evasion starts out average but scales well into higher Tiers to end up above-average, helping it maintain some baseline defensive presence at higher levels. The below-average Sensors can be a little limiting for tech attacks, but aside from that, the Assault has pr




























