Basic Guidelines for Running City-Based Adventures/Campaigns
One of the side points in this blog post by Paul Siegel was that adventuring in a city environment tends to make it difficult to let the...


First Experiences with Running "Beyond the Wall and Other Adventures"
I just watched this video from the Wandering DMs (Dan Collins and Paul Siegel) about their experiences with playing/running games at...
Thoughts on Doing Non-Attack/Save Resolutions (Ability Checks vs. Abstract Skill Checks)
Rolling around the Internet recently led me to this post by James Young (owner of Ten Foot Polemic) on how he uses skill checks in his...


The Random Esoteric Creature Generator for Classic Fantasy Role-Playing Games and Their Modern Simul
Rating: A+ Length: 66 page PDF This is clearly a different sort of book than what I usually review. However, it's also a fantastic...
Hexcrawl Random Landmark Generator
I've found myself with a bit of free time as I'm getting ready to transition from some introductory adventures to an actual campaign with...


Reflective Revision: Treasure, Encounters, and Combat
As before, I'm using this as an opportunity to discuss some of my design intentions and considerations as I work through proofreading the...


Reflective Revision: General Rules, Adventuring, Vision and Light, Time and Movement, NPCs, and Expe
As before, I'm using this as an opportunity to discuss some of my design intentions and considerations as I work through proofreading the...


Reflective Revision: Weapon and Skill Training, Money and Equipment
As before, I'm using this as an opportunity to discuss some of my design intentions and considerations as I work through proofreading the...


Reflective Revision: Ability Scores, PC Races, PC Classes, and Alignment
As before, I'm using this as an opportunity to discuss some of my design intentions and considerations as I work through proofreading the...
Twisted Lovers (OSR adventure for levels 1-4)
I wanted to have some sample adventures to go with my retroclone. As I've done some playtesting of them, I decided to at least release...





























