OD&D Multiclassing Idea
In preparation of (hopefully) starting an open table game in the near future, I've been looking at different options for old school rules....
Cursed Monastery of the Crocodile-Behemoth (Part 2)
Part 1 After quite some internal deliberation, I've come down in favor of building this adventure as a nodal mystery. A dungeon crawl...
Cursed Monastery of the Crocodile-Behemoth (Part 1)
I had a great time with turning some random table results into the Walled Mound of the Hive Caller, so I thought it'd be fun to try going...
Tropin' d20 - Unwinnable by Insanity
I wanted a break after focusing on my randomly-generated dungeon series, so I thought a return to this miniseries would be a nice...
Walled Mounds of the Hive Caller (Part 6)
Part 5 And here's the final document: Walled Mound of the Hive Caller I had mentioned in the last part that I was going to add a roster...
Walled Mounds of the Hive Caller (Part 5)
Part 4 Having put it off for a couple of posts now, these are my NPC stat lines, formatted as (hit dice), (armor class), (normal...


Walled Mounds of the Hive Caller (Part 4)
Part 3 Picking things back up on this project, let me set out some system assumptions as a baseline for adding mechanics: Assumed PC...


Walled Mounds of the Hive Caller (Part 3)
Part 2 Following along with Paul's method, I took a day or two away from this project to give my subconscious time to be creative. In my...


Walled Mounds of the Hive Caller (Part 2)
Part 1 When it comes to making maps for organic spaces, my main trick is to use the solid noise rendering function in GIMP, apply a...
Alignment Embodiments
Over on Monsters and Manuals, noisms has prompted people to take part in another iteration of the old navel-gazing exercise from the end...



















