© 2017 by Ash Adler. Proudly created with Wix.com

Hexcrawl Random Landmark Generator

June 17, 2019

I've found myself with a bit of free time as I'm getting ready to transition from some introductory adventures to an actual campaign with some new players (possibly; I'll leave it up to them if they want to just keep doing disconnected adventures), so I've been amusing myself by setting up a potential hexcrawl.  Well, actually, I'm not sure if I would run it as a point-crawl, as free exploration with the hexes being a construct only on my side of things, or as an open hexcrawl, but the important thing is that I made up a map and started putting stuff on it.

 

In doing so, I decided to have something in pretty much every hex.  Admittedly, there are a few that I left empty because filling out even just a 10x10 map is a lot of work, but 97% coverage is pretty close.

 

However, as I just said, filling out a 10x10 map is a lot of work.  Even after placing the detailed adventures that I wanted to seed and the towns/villages/etc. to support them, and then putting in ideas for stuff that I thought sounded cool, I still had plenty of space to go.  Thus, I started poking around the Internet for help and came across this neat hexcrawl encounter generator.  I went through the whole map with that to check for minor encounters, and any hexes that still didn't have anything in them were given a landmark.

 

Sadly, there seems to be a general dearth of hexcrawl landmark generators that are inklings of ideas instead of being something with extra baggage.  Sure, I could take out that baggage and replace it with my own ideas, and that's how I started out, but I got annoyed enough by it that I ended up coming up with my own system.

 

It was fairly simple to do, so I'd think that most people trying to set up hexcrawls have their own systems already, too.  However, I figure there's no harm in sharing it.  Enjoy (and apologies for the weird spacing; I'm not familiar with making tables in HTML):

 

Table 1: Type of Landmark

 

Table 2: Fabricated Landmark Details

Table 2: Fabricated Landmark Details (cont.)

Table A: Natural Landmark Details

Table 3: Special Purposes

A few notes:

 

I wanted this hexcrawl to be an "Old World" setting (as in a world with a lot of history, not related to our actual continents).  This meant there was a lot of room for things to be lost in history, and thus fabricated landmarks are twice as likely as natural landmarks.  For a more "New World" setting, either given them even chances or favor natural landmarks.  The age category divisions may need to be adjusted as well for that, but I'd think any place where people have been around in some capacity for at least a century or two should be able to work with them as-is (just take "prehistoric" as figurative, if needed).

 

Where examples or options are given in an entry, those are numbered to be capable of either stimulating creativity or being a self-contained sub-table.

 

It is possible to end up with seemingly-nonsensical combinations, like an enormous obelisk of alien material causing teleportation with any interaction which is a simple curiosity that the locals worship. I like to try actually making things like that work before giving up on them, but it's hardly a huge loss to adjust a few results or to simply reroll.

 

I left certain details ambiguous on purpose, like the creators of a fabricated landmark or what exactly is meant by "same"/"others" in Table 3.  The results are meant to fit into an existing history rather than to generate/reshape it.  The common/rare metal split and size categories were based on an Earth-similar setting, but those are simple enough to adjust if you have something different in mind (since you would've had to actually think of something different first).

 

The majority of these landmarks will be entirely mundane excuses to have some local flavor/lore.  I think that's fine.  I like a low fantasy setting, I can always assign extra properties if I want something more fitting for high fantasy or a faerie tale, and these don't need to serve any greater purpose than to be something neat that stands out.  Besides, even if an ancient shrine build as punishment that was the site of a famous death is just a mundane thing, I'm sure players can still interact with it in fun ways, and that's what counts.

Tags:

Share on Facebook
Share on Twitter
Please reload

RSS Feed
Featured Posts

The Black Company

December 8, 2019

1/9
Please reload

Recent Posts

December 8, 2019

Please reload

Search By Text
Search By Tags
Please reload

Archive