

Lancer NPC - Engineer
Core Detail Overview Stats The Engineer is a mobile drone factory in mech form, with high Engineering, HP, Heat Cap, and Sensors; above-average E-Defense, average Systems, Evasion, and Save Target; and low Hull, Agility, Armor, and Speed. This all leaves it feeling fairly tough, especially against Burn damage or tech attacks, though it’s vulnerable to effects based on Hull or Agility saves. Just being a bulky body suits it fine for the most part, since it has the potential


Lancer NPC - Demolisher
Core Detail Overview Stats The Demolisher is the big bruiser of the battlefield, with high Hull, Engineering, and HP; above-average Armor, average Heat Cap and Sensors, low Systems and E-Defense, Save Target that’s average in Tier 1 but above-average in higher Tiers, and terrible Agility, Evasion, and Speed. Despite being quite easy to hit, it’s one of the most durable NPCs (particularly against non-AP attacks) and is very resistant to forced movement (which is further suppo


Lancer NPC - Cataphract
Core Detail Overview Stats The Cataphract is a high-mobility frontline fighter, with blazing Speed, high HP and Save Target, above-average Evasion, average Hull and Agility, low Systems, Engineering, Armor, and Sensors; Heat Cap that starts out low but becomes average by Tier 3, and E-Defense that starts out average but ends up low by Tier 3. The Cataphract’s abilities and great Speed help it get to a key target and snatch them away for an unfair duel, but the overall low sa


Lancer NPC - Breacher
Core Detail Overview Stats The Breacher is a close-range vanguard unit, with high Hull and HP, above-average Evasion, average Engineering, Armor, and Save Target; below-average Agility, and Heat Cap; low Systems and Sensors, Speed that starts low but becomes average after Tier 1, and E-Defense that starts below-average and never improves. They’re good at taking a conventional beating and resisting most forced movement, but they’re on the weak side to Smart and tech attacks (


Lancer NPC - Bombard
Core Detail Overview Stats The Bombard has the stats of a howitzer that can nominally move, with high Engineering, E-Defense, and Sensors; low Agility, HP, and Armor; below-average Hull and Evasion; above-average Save Target, average Systems and Heat Cap, and terrible Speed. When one considers that most incoming attacks will be facing Resistance and its main weapon is a Blast AOE with Arcing that lets it sit behind hard cover without worrying much about line of sight, the lo


Lancer NPC - Berserker
Core Detail Overview Stats As the name implies, the Berserker is a hyper-offensive melee NPC built to rip and tear, with high Hull, Agility, and Speed; low Systems, Engineering, E-Defense, Heat Cap, and Sensors; slightly below-average HP in Tier 1 that scales up to high HP by Tier 3, and average Armor, Evasion, and Save Target. The vulnerability to tech attacks hurts, especially since that’s the likely way for the PCs to disable the Resistance protecting that HP value. On t


Lancer NPC - Bastion
Core Detail Overview Stats The Bastion is described by the book as a beefy bodyguard, but its stats seem like a mixed bag for that role. High Hull, Engineering, and Armor all makes sense, but it has low HP, Agility, Sensors, and Save Target; average Speed and Heat Cap, and its Systems, Evasion, and E-Defense start out below average and then end up even worse (relatively) in Tiers 2 and 3. The end result is an NPC that’s good at absorbing small hits that can’t bypass Armor,


Lancer NPC - Barricade
Core Detail Overview Stats The Barricade has the stats of a utility NPC that can survive some exposure to danger, with high Engineering, Heat Cap, Save Target, and Sensors; low Hull, Agility, and Evasion; average HP, Armor, and E-Defense; Speed that starts low but becomes average in Tier 3, and Systems that starts out average but falls off somewhat after Tier 1. This leaves it fairly resistant to tech attacks and Burn but somewhat weaker to more straightforward damage (altho


Lancer NPC - Assault
Core Detail Overview Stats The Assault is pretty much the all-rounder NPC, with average Hull, Agility, Systems, Engineering, Armor, E-Defense, Speed, Save Target, and Heat Cap; high HP, and below-average Sensors. Evasion starts out average but scales well into higher Tiers to end up above-average, helping it maintain some baseline defensive presence at higher levels. The below-average Sensors can be a little limiting for tech attacks, but aside from that, the Assault has pr


Lancer NPC - Assassin
Core Detail Overview Stats The Assassin is a close-range striker, with high Agility, Evasion, and Speed; low Hull and Engineering, below-average Armor and Heat Cap, and average E-Defense, Sensors, and Save Target. Its HP starts out above-average in Tier 1, but it doesn’t increase at higher tiers, which means that the Assassin is decently durable at low levels but becomes increasingly frail at higher levels. Even with that quirk, though, the high mobility (which its base sys



























