My apologies for the delays in finished the Cursed Monastery of the Crocodile-Behemoth series and my silence in general for this last week. While I haven't been affected too much by the COVID-19 pandemic, I can be counted among the people who've found themselves somehow more busy than they were before being advised to stay confined at home. To take a positive from current events, though, I'm going to touch on something the Wandering DMs mentioned last week and say that this
I've skirted around talking about COVID-19 a few times, because there isn't much that I can say about it which hasn't been said better elsewhere, and in the grand scheme of things, I've been pretty fortunate about how little it's impacted me. I've still got my regular employment, I haven't had anyone I know personally get sick yet (to the best of my knowledge), and I'm not someone who was going out to socialize much in the first place anyway. I've had some depression about
This was a depressing week, and it was a week where I dealt with some depression, and between the two, only four workouts were had. Sunday Type: Pass/Fail One-arm Pull Up Negatives - 2 sets of 4, each side (pass) Fingertip Diamond Push Ups - 2 sets of 7 (pass) 3-Limb Bridges - 2 sets of 2, each combination (pass) Bonus: 2 sets of 6 Superman push ups, 20 breath isometric bridge hold Holding steady with what I did last week. Incidentally, I don't think I mentioned it at the ti
Part 3 Apologies for the delays in progress with this adventure, as current events have been a spanner in the works for a few things. Anyway, last time, I filled out the list of core clues for each of the nodes. For clarity's sake, let me be clear that those aren't the only means by which the players would be able to get information pointing to other nodes. They're the minimum potential clues that I'd have planned out, but if they charm and interrogate a random monk or go
In response to my comment on his post about TTRPGs lacking a real sense of exploration, noisms mentioned that doing narrative well is an underexplored skill on OSR blogs. At first, I was surprised by that opinion, but after letting it tumble around in my mind, it started making sense. Thus, I thought this might be a good opportunity to do something to help address that.
Before going any further, I'll also say that Justin Alexander and Scott Rehm/Angry GM have several post
Well, the whole COVID-19 situation sure escalated quickly during this week. I'm still healthy, as far as I can tell, but the dour mood and public service closures around where I live put a damper on certain plans. On the plus side, since my main workout area is my own house, I was still able to stay as active as ever without any fear of swapping sweat or less external fluids with random strangers. Yet another benefit of going with self-motivated calisthenics over getting a
No special preamble today. Let's jump right in to hitting that "random trope" button on TVTropes and coming up with six ideas inspired by it.
Random Trope Result: Painful Body Waxing
Well, that sure is a trope. I'm not a big fan of the sort of media where it tends to be used, and I usually roll my eyes when it comes because I just can't understand people hurting themselves for cosmetic reasons, but hey, pushing myself to work outside of my typical comfort zone is part of
Part 2 Having had a few days to ruminate on this adventure subconsciously while trying to apply my paltry skills to attracting people to a new group amidst the current COVID-19 furor, I think the time has come to revisit the Cursed Monastery. As a reminder, here's where I left things off:
A: A famed artisanal smith's workshop, targeted by the order. Their attempt to kidnap him somehow coincidences with the PCs doing business. B1-> B2-> C1-> The monk leading the kidnap squa
In preparation of (hopefully) starting an open table game in the near future, I've been looking at different options for old school rules. Well, I say that, but as people who've played old school D&D surely understand, I actually mean I've been looking for a primary set of rules that whatever modifications and expansions I want can be fit on top of, since no old school edition or simulacrum thereof is really a complete game, but I digress. Initially, I'd been attracted to L
Part 1 After quite some internal deliberation, I've come down in favor of building this adventure as a nodal mystery. A dungeon crawl through a foundation built out of the bones of some ancient behemoth still sounds great and may be something I revisit at a later time, but for now, I'm more interested in an adventure that can fit into a city environment, since I feel like that meshes better with a secret cult that has a semi-informed general body and a special inner circle.