Cursed Monastery of the Crocodile-Behemoth (Part 3)
Part 2 Having had a few days to ruminate on this adventure subconsciously while trying to apply my paltry skills to attracting people to...
OD&D Multiclassing Idea
In preparation of (hopefully) starting an open table game in the near future, I've been looking at different options for old school rules....
Cursed Monastery of the Crocodile-Behemoth (Part 2)
Part 1 After quite some internal deliberation, I've come down in favor of building this adventure as a nodal mystery. A dungeon crawl...
Cursed Monastery of the Crocodile-Behemoth (Part 1)
I had a great time with turning some random table results into the Walled Mound of the Hive Caller, so I thought it'd be fun to try going...
Tropin' d20 - Unwinnable by Insanity
I wanted a break after focusing on my randomly-generated dungeon series, so I thought a return to this miniseries would be a nice...
Walled Mounds of the Hive Caller (Part 6)
Part 5 And here's the final document: Walled Mound of the Hive Caller I had mentioned in the last part that I was going to add a roster...
Walled Mounds of the Hive Caller (Part 5)
Part 4 Having put it off for a couple of posts now, these are my NPC stat lines, formatted as (hit dice), (armor class), (normal...


Walled Mounds of the Hive Caller (Part 4)
Part 3 Picking things back up on this project, let me set out some system assumptions as a baseline for adding mechanics: Assumed PC...


Walled Mounds of the Hive Caller (Part 3)
Part 2 Following along with Paul's method, I took a day or two away from this project to give my subconscious time to be creative. In my...


Walled Mounds of the Hive Caller (Part 2)
Part 1 When it comes to making maps for organic spaces, my main trick is to use the solid noise rendering function in GIMP, apply a...





















