Walled Mounds of the Hive Caller (Part 3)
Part 2 Following along with Paul's method, I took a day or two away from this project to give my subconscious time to be creative. In my...
Walled Mounds of the Hive Caller (Part 2)
Part 1 When it comes to making maps for organic spaces, my main trick is to use the solid noise rendering function in GIMP, apply a...
Alignment Embodiments
Over on Monsters and Manuals, noisms has prompted people to take part in another iteration of the old navel-gazing exercise from the end...
Improving a Classic Adventure - I3: Pharaoh (Part 2)
Last time, I was rather testy at the first half of this adventure. I did finally power through reading the rest of it, and it was better....
Improving a Classic Adventure - I3: Pharaoh
For the most part, I stick with looking at low level adventure modules because the vast majority of my actual play is on the low end of...
Tropin' d20 - Matter of Life and Death
As before, this is a roll of the dice on TVTropes' random trope button to see what adventure ideas I can come up with. I'm not sure if...