Evasion, Flight, and Pursuit – Chases in TTRPGs
I’ve been in a conversation about the encounter evasion mechanics in OD&D (Vol. 3, pp. 19-20) on the Wandering DMs Discord server, and I...
Turning Stories into Adventures
As a fan of several 70s and 80s movies, it’s long been a goal of mine to make homages to such films as Halloween, Alien, The Thing, and...
D&D Monster Symbiotes
During the post-show Discord chat for today’s Wandering DMs episode, the topic of multiple monsters operating in a symbiotic state came...
TTRPG Mechanical Trap Design - Simple Machines (Levers, Pulleys, and Inclined Planes) 101
Anyone who’s paid attention to my rantings about traps in TTRPGs should know that I think having some understanding of how a trap’s...
An Example of Player Empowerment
In my series of posts on DM+1 play, I spent a fair number of electrons on talking about empowering the player by supporting their choices...


Happiness and Growth in GMing
(Picture source: https://twitter.com/DungeonInABox/status/1256972629505912833/) Before I say anything, let me make it clear that I’m no...
Going Alone - Vancian Magic
Introduction I touched briefly on access to magic in the Power Variety post, but I had set aside writing about it at length for this post....
Going Alone – Encounter Design
Introduction The essence of a D&D game is its adventures, and the core of an adventure is its encounters. Encounters are what stand...
Going Alone – Monsters
Introduction Whether split up into three separate books (as in most editions) or included as part of a single volume of rules (as in the...
Going Alone – Power Variety
Introduction Plenty of adventures modules suggest having a well-rounded party. It’s not uncommon for players to ask each other what...





















