Going Alone – Encounter Design
Introduction The essence of a D&D game is its adventures, and the core of an adventure is its encounters. Encounters are what stand...
Workout Recap - Week of May 17, 2020
Two steps forward, two steps back, or so the records look for this week. That said, I do feel like things are moving in the right...
COVID-19, Crab Buckets, and Rule 303
I'm no expert on psychology, but I have been taking a course related to it. One interesting point from there is that the human mind's...
Going Alone – Monsters
Introduction Whether split up into three separate books (as in most editions) or included as part of a single volume of rules (as in the...
Workout Recap - Week of May 10, 2020
In an effort to change things up a bit this week, I decided to focus on my breathing. Aside from its obvious applicability in a time of...
Going Alone – Power Variety
Introduction Plenty of adventures modules suggest having a well-rounded party. It’s not uncommon for players to ask each other what...
Going Alone - Scope
Introduction Previously, I'd talked about how the DM+1 style brings changes in the distribution of attention, necessitates a roundabout...
Workout Recap - Week of May 3, 2020
Since the pandemic response has eliminated most of my commuting, I've been using my extra time to take some online courses (as touched on...
Going Alone - Spotlight
Introduction To state the obvious, the changes in how to run a DM+1 game as opposed to the traditional approach come from having only one...
Going Alone - Introduction
I'm a fan of playing D&D in a one-GM, one-player format (henceforth DM+1). It's something that I've done about as often as playing in...



















